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Dec 31, 2018 Dec 31, 2018
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Overview

Idling follows the lives of the artist's game avatars when the player is away from the keyboard. In a vast array of third-person open world games, the characters are idling in their unique ways. As the clips transition through a day and night cycle, the avatars' stillness extends the focus onto the virtual environment and the behavior of NPCs (non-playable characters), resulting in a meditative setting for the observation of the seemingly self-governing virtual worlds that seem to never cease activity whether or not anybody is watching.

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