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Machinima Film

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Dec 31, 2015 Dec 31, 2015
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Overview

At present time in actual life in film and virtually in-game, Oso, Lis, and Edvin are playing online video games, while Alban is programing. They are part of the new gaming subculture. What is their experience as they dwell in the online world? What can be felt through gaming and what can be thought of its purpose? The film is an extract of a larger ethnography on digital cultures and games.

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