
Boukyaku Battery (TV) 2nd Season
Second season of Boukyaku Battery.
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Second season of Boukyaku Battery.

Second season of Ao Ashi.

For as long as anyone can remember, Togashi has been the fastest elementary school student around. His speed makes him untouchable during every gym class and sports day, and there is nowhere his skill shines brighter than the hundred-meter dash. Bored by the lack of competition, he decides to help train Komiya, a transfer student who loves to run, but whose bad form leaves him consistently in last place. For a short time, the two are inseparable, united by their pursuit of speed. That is, until Komiya moves away just as suddenly as he came. Years pass, and both boys continue to hone their skills. While their paths and obstacles differ, they each strive to push themselves to the limit, and find out whether Togashi's long-held belief—that all problems can be solved by being the fastest runner in the hundred-meter dash—is true. [Written by MAL Rewrite]

Tokyo is the home of national-level horse girls and the next generation of running prodigies. Jou Kitahara, a rookie trainer with big dreams and modest expectations, does not expect to find talent in the quiet town of Kasamatsu—until he meets an ash-gray-haired girl with a wild, unconventional stride. As a child with bad knees, Oguri Cap spent much of her early life in pain, struggling to stand. But through relentless perseverance, she overcame her limits and found liberation in the very thing that once seemed impossible: running. While the other horse girls at Kasamatsu chase victory and fame, Oguri runs without ambition, driven only by the joy of movement. Fujimasa March, a rising regional star, commands attention with her discipline, talent, and tenacity. For her, running is a matter of pride. But when a school-organized race brings her face-to-face with Oguri's raw, unpolished stride, March's confidence begins to waver. In turn, something in Oguri shifts after racing March. For the first time, a spark of ambition ignites within her—a desire to win that will take her beyond the confines of her hometown to the grand stages waiting on the horizon. [Written by MAL Rewrite]

Tsukasa Akeuraji always dreamed of becoming a competitive solo figure skater, but starting too late in life meant his ambitions never got off the ground. Now barely scraping by, he takes on an assistant coach job, resigned to a future far from the one he once imagined. Before his first day, Tsukasa meets Inori Yuitsuka, a shy fifth grader sneaking into the rink to practice. Captivated by figure skating, but held back by her mother's overprotectiveness and her own self-doubt, Inori has never been encouraged to pursue her passion until she encounters Tsukasa. Beneath her personality lies great potential, waiting to be unlocked with the right guidance. Moved by Inori's determination to change and reminded of his own struggles, Tsukasa offers to coach and help her chase the dream she has been too afraid to voice. While the road ahead is long and filled with unfamiliar challenges and rival skaters, Inori dedicates herself to the art and strives to one day reach the Olympics and become a medalist. [Written by MAL Rewrite]

Every morning, incoming first-year Taiki Inomata hurries to his high school gym in order to further refine his badminton skills. However, his true motivation stems from sharing the otherwise empty gym with second-year Chinatsu Kano, Taiki's crush and the star player of the girls' basketball team. Although Chinatsu seems unapproachable, Taiki gradually finds opportunities to get to know her little by little. Unbeknownst to Taiki, his tireless work ethic and admiration motivate Chinatsu to work harder and strive to achieve her greatest ambitions. When her family must suddenly move overseas for work, Chinatsu decides to remain in Japan and shoot for victory at the national level. With nowhere to stay, she is taken in by Taiki's mother, who is longtime friends with Chinatsu's own. Overwhelmed with the new reality of living alongside the girl he loves, Taiki resolves to join Chinatsu at the national level in his own sport—and grow closer to her in the process. Still, despite being good enough to catch his coach's eye, Taiki must fight an uphill battle to qualify for a spot on the starting team. Cheered on by both Chinatsu and gymnast Hina Chouno, his childhood friend, Taiki aims to make a name for himself among his powerful upperclassmen. [Written by MAL Rewrite]

Running in the highest level of horse racing, the Twinkle Series, is the dream of many horse girls. Although she has only taken part in freestyle racing before, horse girl Jungle Pocket discovers that very same aspiration after she witnesses Fuji Kiseki's tremendous victory on a grand stage. Equipped with unwavering self-confidence, Jungle Pocket is quickly able to accumulate a few victories, allowing her to participate in higher-level races. When Jungle Pocket takes part in her first G1 race alongside another rising racer—the highly intelligent and eccentric Agnes Tachyon—she realizes the enormous gap in their abilities. However, that only motivates Jungle Pocket even further as she resolves to get her revenge against Tachyon by winning the honored Triple Crown Classic title the following year. Although the world of horse racing is never predictable or easy, Jungle Pocket is determined to take down Tachyon and herald the beginning of a new era. [Written by MAL Rewrite]

Haruka Kiyomine and Kei Kaname were once recognized as the most formidable pitcher-catcher duo in middle school baseball. Known as the "General," Kaname paired his expert strategies with Kiyomine's explosive pitches, crushing the dreams of many starry-eyed players who hoped to one day make it to the big leagues. High school freshman Tarou Yamada is one such former player. Having given up on competing, he enrolls in Kotesashi High School—a completely average public school with no baseball team to speak of—where he discovers that his new classmates are the legendary pair who once destroyed his dreams. Adding to this shocking revelation, he learns that amnesia has reduced the once level-headed General to a vulgar class clown. Having lost all interest in baseball, Kaname dragged a disappointed Kiyomine to Kotesashi simply because the school was close to where they live. As Kotesashi forms a fledgling baseball club, Yamada meets other players he once admired who also left baseball behind. While they might be unwilling now, Yamada believes that if he can convince such talented athletes to start playing again, it might be possible to achieve their dreams and win the national championship—as long as they can put up with Kaname's incessant joking. [Written by MAL Rewrite]

Since childhood, horse girls Kitasan Black and Satono Diamond have admired and aspired to be like their fellow horse girl named Toukai Teiou. Chasing their dreams, they enroll in Tracen Academy, an institution dedicated to training horse girls and preparing them for legendary races. Soon after, Kitasan Black lands on Team Spica, the same team as Teiou. Beaming with motivation, she remains undefeated until she fails to win her first Grade 1 (G1) race—the most prestigious type of race in the league—but she is determined to unleash her true potential as a horse girl. Meanwhile, Satono Diamond comes from a long line of horse girls who, despite sporting incredible running prowess, have never won a G1 race. It is up to her to finally break this curse and bring the Satono clan the glory it deserves. [Written by MAL Rewrite]

After making a promise to stand on the top of the Twinkle Series with her trainer as a child, horse girl Narita Top Road has been practicing diligently ever since. After winning several races, Top Road's efforts finally pay off when she earns a chance to participate in the race she has always dreamed of: the first race of the prestigious Classic Triple Crown, the Satsuki Sho. However, winning the Satsuki Sho is no simple task. Numerous brilliant horse girls are also joining the race—including two other rising racers—the flamboyant T.M. Opera O and the reserved Admire Vega, who seeks revenge against Top Road for a previous defeat. Although triumphing in the Satsuki Sho and the rest of the Triple Crown races is far from guaranteed, there is nothing that can stop Top Road on her road to the top. [Written by MAL Rewrite]

Arriving in Japan, underground golfer Eve wants nothing more than to play a match against Aoi Amawashi, the "Innocent Tyrant" prodigy that caught her eye. However, the girls, wishing to finally settle the score on who is the better golfer, will have to wait until the conclusion of the All-Japan Girls' High School Gold Doubles Championship. Now competing together for the Raiou Girls' Academy's golf team, Eve and Aoi decide to work together to claim a win for their institution. For a chance at defeating their more challenging opponents, both girls must find a way to further develop their golfing styles. However, dangerous figureheads pull strings in the background, making this high school golf tournament much more serious than it appears. In addition, Eve's illusive past resurfaces, making matters between her and Aoi even more complicated than they already were. [Written by MAL Rewrite]

The happy-go-lucky Michi Sonoda announces to her teammate, Sanae Takigawa, that she will quit judo for good after her final middle school tournament. This leaves Sanae in disbelief; after all, it was Michi's passion toward the sport that reeled Sanae into judo in the first place. Michi claims that a well-spent youth should be associated with things such as getting a boyfriend rather than sweaty tatami mats. However, Michi's plan to end her fledgling judo career with a bang is spoiled after experiencing an embarrassing defeat at the hands of the talented Towa Hiura. Later, her plan is further derailed when she finds out that Towa has enrolled in the same high school as herself and Sanae. With the sudden appearance of her past foe, Michi may soon realize that she still has lingering feelings for the sport of judo. [Written by MAL Rewrite]

Despite the prefectural tournament's breathtaking conclusion, the Kazemai High School Kyudo Club has no time to celebrate. With the national competition right around the corner, the club is determined to prove that their initial victory was not a mere fluke. With his passion for the sport reignited, Minato Narumiya earnestly prepares for the upcoming competition with his teammates, who are equally motivated to win. As the much-anticipated tournament begins, the members of Kazemai's kyudo team fight to stay on target with their ambitious goal. But when old acquaintances reappear as difficult opponents, the boys find that winning the nationals will require more dedication and effort than ever before. [Written by MAL Rewrite]

Shohoku's "speedster" and point guard, Ryouta Miyagi, always plays with brains and lightning speed, running circles around his opponents while feigning composure. Born and raised in Okinawa, Ryouta had a brother who was three years older. Following in the footsteps of his older brother, who was a famous local player from a young age, Ryouta also became addicted to basketball. In his second year of high school, Ryouta plays with the Shohoku High School basketball team along with Sakuragi, Rukawa, Akagi, and Mitsui as they take the stage at the Inter-High School National Championship. And now, they are on the brink of challenging the reigning champions, Sannoh Kogyo High School. (Source: GKIDS, edited)

Yoichi Isagi was mere moments away from scoring a goal that would have sent his high school soccer team to the nationals, but a split-second decision to pass the ball to his teammate cost him that reality. Bitter, confused, and disappointed, Isagi wonders if the outcome would have been different had he not made the pass. When the young striker returns home, an invitation from the Japan Football Union awaits him. Through an arbitrary and biased decision-making process, Isagi is one of three hundred U-18 strikers selected for a controversial project named Blue Lock. The project's ultimate goal is to turn one of the selected players into the star striker for the Japanese national team. To find the best participant, each diamond in the rough must compete against others through a series of solo and team competitions to rise to the top. Putting aside his ethical objections to the project, Isagi feels compelled to fight his way to the top, even if it means ruthlessly crushing the dreams of 299 aspiring young strikers. [Written by MAL Rewrite]

A recap of Tsurune: Kazemai Koukou Kyuudoubu with new scenes. Minato Narumiya reignites his passion for kyudo, the Japanese martial art of archery. Along with his friends in the school kyudo club, he returns for this feature-length sports anime film. (Source: HIDIVE)

In a quiet rural town, the spotlight of a local junior high school football team rests on one player: Ashito Aoi. Known for his unpredictable moves and self-centered playing style, Ashito is the sole powerhouse pushing his team through an important high school preliminary tournament. However, their win streak is short-lived—an opponent causes Ashito to lose his temper and act violently, resulting in his removal from the rest of the game. Without their star player, the team is quickly eliminated from the tournament. Just as he believes all hope is lost, Ashito is approached by a youth team coach named Tatsuya Fukuda who senses potential in him, and Fukuda invites him for tryouts in Tokyo. In an unfamiliar setting surrounded by talent, Ashito must bring out the best of his ability to prove himself and secure what could be a life-changing career. [Written by MAL Rewrite]

Infamous among those who gamble on golf games, Eve uses her exceptional skill in the sport to earn a living—by betting and winning against various opponents. Known as the "Rainbow Bullet," she vows to beat her foes and conquer the world of underground golf using only three clubs. However, the universe where Eve knows no defeat is shaken after she plays a clean game with Aoi Amawashi, a golfing prodigy that came to the country of Nafrece to enter a golf tournament. Armed with talent and born into the perfect environment for golf, Aoi the "Innocent Tyrant" calmly crushes her enemies with a bright smile on her face. After their game-changing match, Eve and Aoi become intrigued with each other and promise to battle again someday. As Eve's aggressive and risk-taking approach challenges the elite and steady playstyle of Aoi, the two geniuses may just manage to bring golf to unexpected heights. [Written by MAL Rewrite]

The world of corporate badminton is not as easy as it seems. Although considered a former child prodigy, Mikoto Shiratori has not been living up to his potential as a badminton player for Mitsuhoshi Bank. Due to a past incident, Mikoto tries to transition from playing doubles to singles; nevertheless, he fails to produce positive results, much to his employer's dismay. After being fired from the bank, Mikoto is recruited by the Sunlight Beverage corporate badminton team. Surprisingly, not only do practices start in the evening, but he also has to work in the sales department of the company by day. While this is not a novel arrangement, Mikoto had thought he was invited solely to play sports. To make matters worse, he is forced to compete in doubles despite his reluctance. Struggling to adjust to his new professional life, Mikoto begins to doubt his decision to join the company. However, as he learns more about his latest teammates, he might just find the strength necessary to advance his badminton career. [Written by MAL Rewrite]

When Minato Kiyomizu wakes up in a hospital, he learns that he has been comatose for 203 days. As it turns out, a car accident has caused him to lose all memory of his middle school journey. Eventually, he discovers his former glory in water polo and desires to continue where he has left off. However, embarrassingly becoming aware of the massive disparity between his old and current self, Minato begins intensive rehabilitation in hopes of starting anew—a life without water polo. Yet, Minato is promptly reminded of his past prowess and a promise on his very first day in Yamanami High School. Soon enough, despite being completely aware of his ineptitude, he joins the school's water polo club! While needing to relearn the sport's basics, he, along with his clubmates, must recruit new members to attain the required seven-man roster. With that, Minato tries to rekindle his deeply buried talent for water polo—and become one of Japan's renowned players once again. [Written by MAL Rewrite]

14-year-old Nozomi Onda has only one thing on her mind: playing beautiful soccer. There's just one problem: no matter how much she longs to participate in official matches, she'd have physically superior boys as opponents. But when a boy from her past confronts her on the street, she decides she can't wait any longer. (Source: Kodansha Comics)

Shoutarou Futaba has always loved sports, but he never became more than a benchwarmer on his middle school baseball team. After noticing a group of gymnasts practicing in the park, he decides to watch a rhythmic gymnastics tournament on a whim. Although displaying an exhilarating performance at the competition, the Shoushukan High School's Rhythmic Gymnastics Club places second-to-last due to penalties acquired from not fielding a full six-man roster. The demonstration of skill captivates Shoutarou, and he decides to enroll at Shoushukan in hopes of joining the team despite having no background in the sport. The club recruits him alongside Ryouya Misato, a prodigal gymnast who was the runner-up in a junior tournament. Now with a full six-man roster, the team sets out to compete in the upcoming Inter-High tournament. As he strives to accomplish this ambitious endeavor, Shoutarou must learn and master the basics of rhythmic gymnastics all while working in tandem with his new teammates if Shoushukan wants to stand a chance at claiming the title. [Written by MAL Rewrite]

Megalo Box is an advanced form of boxing where competitors wear metal frames called Gear. When the first ever Megalonia tournament took place, "Gearless" Joe became its champion and known to all as a legendary fighter. However, soon after, he lost an exhibition match against the second champion and vanished from the public eye. Seven years later, Joe now goes by "Nomad" and keeps a low profile, occasionally fighting in a few underground matches to get by. He is haunted by hallucinations and relies on a set of painkillers to numb his mind. During a match, Joe wins against an opponent, Chief, who purposefully loses for some extra cash from gamblers. Subsequently, Joe discovers that Chief is from a community of immigrants called the Casa. Chief is gradually trying to make enough money to purchase the land where they live illegally. At first, Joe hesitates to get involved, but eventually decides to lend the Casa a helping hand. [Written by MAL Rewrite]

High school student Reki Kyan is passionate about one thing: skateboarding. When night falls, he heads to "S," an illegal underground race inside a mine where skaters compete in highly dangerous situations. After a loss that results in his skateboard being destroyed and his arm being broken, Reki is now incapable of practicing at all. While working, Reki runs into his new classmate, Langa Hasegawa, a half-Canadian and half-Japanese boy with no skateboarding experience whatsoever. Langa is in desperate need of money. After they both visit "S" when tasked by Reki's boss, they get into trouble and are forced into a bet that requires Langa to skate in a race. However, the mysterious transfer student holds a trump card that Reki is unaware of, one which might help him win the race in the most unexpected way. [Written by MAL Rewrite]