
...and It Is Only the Beginning
Those who follow a voice aren't crazy. They're in love.
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Those who follow a voice aren't crazy. They're in love.

A second part of a funny adventures of six years old Lucie and her two magic dolls.
The story of two urban intellectuals who experience a series of grotesque and comical situations caused by the clash of two worlds: rural and urban.
Two boys meet in a shopping mall in Berlin: Stefan, 6 years old, healthy, and Peter, 10 years old, physically disabled, in a wheelchair.



Mimì reunites after many years with Caterina, with whom he has always been secretly in love. When her husband dies, Mimì decides to become part of her life.

The loose sequel to the film "Pásla kone na betóne" returns to the familiar heroes after some time. The communist dictatorship is no longer raging and capitalism is penetrating even the remote corners of Slovakia. As it turns out, however, people don't change much over time, and their joys and worries are still the same. The tragicomic story depicts the vicissitudes of Johanna's new relationship with brewery manager Janko Kvašný, the unhappy marriage of her daughter Paulina and life in the new social conditions in an eastern Slovak village.

A congratulatory celebration of Povel Ramel's 70th birthday featuring a cavalcade of great Swedish performers.

Frustrated while sexting at the office, Sadie throws caution to the wind and sneaks away to the handicap restroom where she... wait, did anyone hear that??

Nisse Ekberg is in San Francisco but wants to get back to Sweden. Not being a completely honest guy, he gets mixed up with another person and assumes his identity.



Biggy is 18 years old and getting trained as a salesperson. She lives in a small town. In a greenhouse she meets Wolle, a 20-year-old locksmith. The two get closer and fall in love but their wild life comes to an end when Biggi tells Wolle that she is pregnant. Since Wolle dreams about freedom and adventures, he flees from the responsibility, starts to work in another town and gets involved with another girl. Thereupon, Biggi gets an abortion and starts to study at the university. She also becomes acquainted with another man, but soon breaks up with him. Since Biggi and Wolle are unhappy without each other, they get back together and start anew.


An ordinary quarter begins its journey, exchanging hands many times and discovering what living in a fast-paced society is like.

A school bus costs .99 cents. Another little video experiment.

Helba has prepared a special hot springs for the .hack characters so they could get some rest and relaxation. Kite, Elk, Tsukasa, Mimiru and many other characters from the series make an appearence in The World for this reward. There is only one small catch, Helba will not reveal the exact location of where the springs are located. It soon becomes a race between the cast of .hack//SIGN and the characters from the game to see who can find it first. However, this is a catch, while everyone is trying to find the springs, someone is going around killing the other charcaters. Who will make it to the springs first and who is behind the deaths of many of the other characters?

It's a short story about the characters from .hack// Legend of the Twilight meeting offline. It's more to hear than to see. It shows only backgrounds from the real world with the heads of the charater-game-avatars; but it reveals some interesting real life information about the characters. Sound Drama from .hack//Legend of the Twilight Bracelet, can be found on Disk 1 of the .hack Integration + Liminality Vol. 1-4 DVD box set.


A typical day at a ski resort takes a bizarre turn when a xenophobic guest shares a gondola with an unusual family.

/afk - AWAY FROM KEYBOARD explores the relationship between online gamers and the games that they play. It examines the evolution of the World of Warcraft from its infancy to its non-existent conclusion and beyond, into the world of obsession. Through the lives of several key characters, it shows the joys associated with online games, and offers a objective look at some of its inherent trappings. /afk seeks to create a dialog about gamers in an attempt to bring understanding to the online gaming phenomenon and the millions of gamers behind the World of Warcraft; the most successful MMO of all time. In doing so, one might assert that gaming can no sooner be understood than that of any other form of addiction: if it's an addiction at all.